[구버전] 집행급무기이펙넣기 소스

[구버전] 집행급무기이펙넣기 소스

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[구버전] 집행급무기이펙넣기 소스

1 개발전문가 0 3297

L1Attack.java
//////// 플레이어 플레이어 ////////// 밑으로 붙여넣기 해주세요

if (_weaponId == 61 && _weaponEnchant == 5){ 
int chance = _random.nextInt(100) + 1; 
if(chance <6) { 
weaponTotalDamage += 15; 
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리 
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리 

}if (_weaponId == 61 && _weaponEnchant == 6){ 
int chance = _random.nextInt(100) + 1; 
if(chance <7) { 
weaponTotalDamage += 16; 
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기 
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기 

}if (_weaponId == 61 && _weaponEnchant == 7){ 
int chance = _random.nextInt(100) + 1; 
if(chance <8) { 
weaponTotalDamage += 17; 
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙 
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기 

}if (_weaponId == 61 && _weaponEnchant == 8){ 
int chance = _random.nextInt(100) + 1; 
if(chance <9) { 
weaponTotalDamage += 18; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파 

}if (_weaponId == 61 && _weaponEnchant == 9){ 
int chance = _random.nextInt(100) + 1; 
if(chance <10) { 
weaponTotalDamage += 19; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링 

}if (_weaponId == 61 && _weaponEnchant == 10){ 
int chance = _random.nextInt(100) + 1; 
if(chance <11) { 
weaponTotalDamage += 20; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리 

}if (_weaponId == 61 && _weaponEnchant == 11){ 
int chance = _random.nextInt(100) + 1; 
if(chance <12) { 
weaponTotalDamage += 25; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기 

}if (_weaponId == 61 && _weaponEnchant == 12){ 
int chance = _random.nextInt(100) + 1; 
if(chance <13) { 
weaponTotalDamage += 30; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법 

}if (_weaponId == 61 && _weaponEnchant == 13){ 
int chance = _random.nextInt(100) + 1; 
if(chance <14) { 
weaponTotalDamage += 35; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진 



if (_weaponId == 134 && _weaponEnchant == 5){ 
int chance = _random.nextInt(100) + 1; 
if(chance <6) { 
weaponTotalDamage += 15; 
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리 
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리 

}if (_weaponId == 134 && _weaponEnchant == 6){ 
int chance = _random.nextInt(100) + 1; 
if(chance <7) { 
weaponTotalDamage += 16; 
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기 
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기 

}if (_weaponId == 134 && _weaponEnchant == 7){ 
int chance = _random.nextInt(100) + 1; 
if(chance <8) { 
weaponTotalDamage += 17; 
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙 
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기 

}if (_weaponId == 134 && _weaponEnchant == 8){ 
int chance = _random.nextInt(100) + 1; 
if(chance <9) { 
weaponTotalDamage += 18; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파 

}if (_weaponId == 134 && _weaponEnchant == 9){ 
int chance = _random.nextInt(100) + 1; 
if(chance <10) { 
weaponTotalDamage += 19; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링 

}if (_weaponId == 134 && _weaponEnchant == 10){ 
int chance = _random.nextInt(100) + 1; 
if(chance <11) { 
weaponTotalDamage += 20; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리 

}if (_weaponId == 134 && _weaponEnchant == 11){ 
int chance = _random.nextInt(100) + 1; 
if(chance <12) { 
weaponTotalDamage += 25; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기 

}if (_weaponId == 134 && _weaponEnchant == 12){ 
int chance = _random.nextInt(100) + 1; 
if(chance <13) { 
weaponTotalDamage += 30; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법 

}if (_weaponId == 134 && _weaponEnchant == 13){ 
int chance = _random.nextInt(100) + 1; 
if(chance <14) { 
weaponTotalDamage += 35; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진 


if (_weaponId == 86 && _weaponEnchant == 5){ 
int chance = _random.nextInt(100) + 1; 
if(chance <6) { 
weaponTotalDamage += 15; 
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리 
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리 

}if (_weaponId == 86 && _weaponEnchant == 6){ 
int chance = _random.nextInt(100) + 1; 
if(chance <7) { 
weaponTotalDamage += 16; 
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기 
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기 

}if (_weaponId == 86 && _weaponEnchant == 7){ 
int chance = _random.nextInt(100) + 1; 
if(chance <8) { 
weaponTotalDamage += 17; 
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙 
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기 

}if (_weaponId == 86 && _weaponEnchant == 8){ 
int chance = _random.nextInt(100) + 1; 
if(chance <9) { 
weaponTotalDamage += 18; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파 

}if (_weaponId == 86 && _weaponEnchant == 9){ 
int chance = _random.nextInt(100) + 1; 
if(chance <10) { 
weaponTotalDamage += 19; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링 

}if (_weaponId == 86 && _weaponEnchant == 10){ 
int chance = _random.nextInt(100) + 1; 
if(chance <11) { 
weaponTotalDamage += 20; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리 

}if (_weaponId == 86 && _weaponEnchant == 11){ 
int chance = _random.nextInt(100) + 1; 
if(chance <12) { 
weaponTotalDamage += 25; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기 

}if (_weaponId == 86 && _weaponEnchant == 12){ 
int chance = _random.nextInt(100) + 1; 
if(chance <13) { 
weaponTotalDamage += 30; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법 

}if (_weaponId == 86 && _weaponEnchant == 13){ 
int chance = _random.nextInt(100) + 1; 
if(chance <14) { 
weaponTotalDamage += 35; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진 


if (_weaponId == 12 && _weaponEnchant == 5){ 
int chance = _random.nextInt(100) + 1; 
if(chance <6) { 
weaponTotalDamage += 15; 
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리 
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리 

}if (_weaponId == 12 && _weaponEnchant == 6){ 
int chance = _random.nextInt(100) + 1; 
if(chance <7) { 
weaponTotalDamage += 16; 
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기 
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기 

}if (_weaponId == 12 && _weaponEnchant == 7){ 
int chance = _random.nextInt(100) + 1; 
if(chance <8) { 
weaponTotalDamage += 17; 
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙 
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기 

}if (_weaponId == 12 && _weaponEnchant == 8){ 
int chance = _random.nextInt(100) + 1; 
if(chance <9) { 
weaponTotalDamage += 18; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파 

}if (_weaponId == 12 && _weaponEnchant == 9){ 
int chance = _random.nextInt(100) + 1; 
if(chance <10) { 
weaponTotalDamage += 19; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링 

}if (_weaponId == 12 && _weaponEnchant == 10){ 
int chance = _random.nextInt(100) + 1; 
if(chance <11) { 
weaponTotalDamage += 20; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리 

}if (_weaponId == 12 && _weaponEnchant == 11){ 
int chance = _random.nextInt(100) + 1; 
if(chance <12) { 
weaponTotalDamage += 25; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기 

}if (_weaponId == 12 && _weaponEnchant == 12){ 
int chance = _random.nextInt(100) + 1; 
if(chance <13) { 
weaponTotalDamage += 30; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법 

}if (_weaponId == 12 && _weaponEnchant == 13){ 
int chance = _random.nextInt(100) + 1; 
if(chance <14) { 
weaponTotalDamage += 35; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진 


if (_weaponId == 191 && _weaponEnchant == 5){ 
int chance = _random.nextInt(100) + 1; 
if(chance <6) { 
weaponTotalDamage += 15; 
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리 
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리 

}if (_weaponId == 191 && _weaponEnchant == 6){ 
int chance = _random.nextInt(100) + 1; 
if(chance <7) { 
weaponTotalDamage += 16; 
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기 
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기 

}if (_weaponId == 191 && _weaponEnchant == 7){ 
int chance = _random.nextInt(100) + 1; 
if(chance <8) { 
weaponTotalDamage += 17; 
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙 
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기 

}if (_weaponId == 191 && _weaponEnchant == 8){ 
int chance = _random.nextInt(100) + 1; 
if(chance <9) { 
weaponTotalDamage += 18; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파 

}if (_weaponId == 191 && _weaponEnchant == 9){ 
int chance = _random.nextInt(100) + 1; 
if(chance <10) { 
weaponTotalDamage += 19; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링 

}if (_weaponId == 191 && _weaponEnchant == 10){ 
int chance = _random.nextInt(100) + 1; 
if(chance <11) { 
weaponTotalDamage += 20; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리 

}if (_weaponId == 191 && _weaponEnchant == 11){ 
int chance = _random.nextInt(100) + 1; 
if(chance <12) { 
weaponTotalDamage += 25; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기 

}if (_weaponId == 191 && _weaponEnchant == 12){ 
int chance = _random.nextInt(100) + 1; 
if(chance <13) { 
weaponTotalDamage += 30; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법 

}if (_weaponId == 191 && _weaponEnchant == 13){ 
int chance = _random.nextInt(100) + 1; 
if(chance <14) { 
weaponTotalDamage += 35; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진 


if (_weaponId == 410006 && _weaponEnchant == 5){ 
int chance = _random.nextInt(100) + 1; 
if(chance <6) { 
weaponTotalDamage += 15; 
_pc.sendPackets(new S_SkillSound(_targetId , 4661));//빨간회오리 
_pc.sendPackets(new S_SkillSound(_targetId , 5476));//부드러운 회오리 

}if (_weaponId == 410006 && _weaponEnchant == 6){ 
int chance = _random.nextInt(100) + 1; 
if(chance <7) { 
weaponTotalDamage += 16; 
_pc.sendPackets(new S_SkillSound(_targetId , 4374));//아리 검기 
_pc.sendPackets(new S_SkillSound(_targetId , 5190));//포세이돈 전기 원기 

}if (_weaponId == 410006 && _weaponEnchant == 7){ 
int chance = _random.nextInt(100) + 1; 
if(chance <8) { 
weaponTotalDamage += 17; 
_pc.sendPackets(new S_SkillSound(_targetId , 4373));//보라이펙 
_pc.sendPackets(new S_SkillSound(_targetId , 4843));//아더킹 벼락원기 

}if (_weaponId == 410006 && _weaponEnchant == 8){ 
int chance = _random.nextInt(100) + 1; 
if(chance <9) { 
weaponTotalDamage += 18; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5510));//원형공파 

}if (_weaponId == 410006 && _weaponEnchant == 9){ 
int chance = _random.nextInt(100) + 1; 
if(chance <10) { 
weaponTotalDamage += 19; 
_pc.sendPackets(new S_SkillSound(_targetId , 1794));//피닉스불내리기 
_pc.sendPackets(new S_SkillSound(_targetId , 5515));//보링 

}if (_weaponId == 410006 && _weaponEnchant == 10){ 
int chance = _random.nextInt(100) + 1; 
if(chance <11) { 
weaponTotalDamage += 20; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4469));//아리오크 회오리 

}if (_weaponId == 410006 && _weaponEnchant == 11){ 
int chance = _random.nextInt(100) + 1; 
if(chance <12) { 
weaponTotalDamage += 25; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 2568));//린드비오르 하늘에서 내려오기 

}if (_weaponId == 410006 && _weaponEnchant == 12){ 
int chance = _random.nextInt(100) + 1; 
if(chance <13) { 
weaponTotalDamage += 30; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 4572));//야히 전체마법 

}if (_weaponId == 410006 && _weaponEnchant == 13){ 
int chance = _random.nextInt(100) + 1; 
if(chance <14) { 
weaponTotalDamage += 35; 
_pc.sendPackets(new S_SkillSound(_targetId , 4538));//헬바인마법진 
_pc.sendPackets(new S_SkillSound(_targetId , 5626));//기르 진 

 

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